Monster Special Attacks Table
Overview
This one-page table is a monster ability design aid. It pairs named attack types with immediate mechanical effects, making it easy to add distinct threat identities to otherwise standard stat blocks.
Typical Effect Types
- Save-or-die venoms.
- Ongoing damage-over-time effects.
- Paralysis and stun windows.
- Resource/attribute draining touches.
- Weapon-locking and equipment disruption effects.
Coverage
- Fully covered from source: complete d100 special-attack table structure.
- Fully covered from source: major effect families (venom/death clocks, paralysis/petrification, drains, equipment destruction, gaze/aura control effects).
- Compression choice: individual entries are grouped by functional threat type rather than reproduced line-by-line.
Use Cases
- Fast customization of wandering monsters.
- Boss enhancement with minimal prep.
- Variant ecology where related monsters share thematic attack families.
See Also
- Monster Concept-to-Encounter Pipeline - Procedure for integrating attack identity into encounter design
- Varlets and Vermin: Low-Level Monstrous Challenges - Bestiary context for plugging in attack variants
- Megagonzo Monster Generator - Creature concept generation that can be paired with this attack table