Skip to content

Prophet Volumes One & Two: Campaign

Overview

Prophet (the Brandon Graham revival) provides a high-concept science-fantasy template: a far-future galaxy shaped by collapsed empires, awakened combat clones, and ecosystems where technology and biology are inseparable.

Setting Signals

  • Timeline scale is vast (millennia after prior imperial dominance).
  • Humanity is transformed, extinct in places, or unrecognizable in form.
  • Civilizations persist as layered ruins and successor species.
  • Biotech and machinery function as one integrated material culture.

Core Campaign Motifs

  • Clone multiplicity: multiple instances of one origin-line develop conflicting loyalties.
  • Empire aftershock: old conquest systems still determine present conflicts.
  • Evolutionary weirdness: lifeforms are plausible, alien, and ecologically grounded.
  • Slow revelation: worldbuilding is disclosed through survival scenes first, lore later.

Adventure Utility

Use this source to design:

  • Harsh planetary survival crawls with adaptive hazards.
  • Multi-protagonist arcs across distant locations with eventual convergence.
  • "Former weapon" characters questioning inherited directives.
  • Team-reassembly campaigns involving old comrades, rival clones, and defectors.

Encounter and Scenario Palette

  • Living equipment (symbiotic cloaks, graft systems, replacement organs/tools).
  • Ruin biomes built atop older war infrastructure.
  • Polities formed by posthuman hybrids and non-human successors.
  • Moral splits between "restore order" and "prevent imperial return" factions.

See Also