Duel Mechanics (Knock! Issue 1)
Overview
From Emmy Allen in Knock! Issue #1. An optional rule for agreed-upon 1:1 duels that replaces flat roll-to-hit with a secret simultaneous-choice mechanic. Each round both combatants secretly choose one of three tactics; the matchup determines the mechanical benefit.
Core Mechanic
Each round, each combatant secretly decides: Parry, Push, or Feint.
| Matchup | Result |
|---|---|
| Parry beats Push | +3 AC to the fighter who parried |
| Push beats Feint | +3 damage for the fighter who pushed |
| Feint beats Parry | +3 to hit for the fighter who feinted |
| Both Parry | +3 AC to both fighters |
| Both Push | +3 damage to both fighters |
| Both Feint | +3 to hit for both fighters |
Design Value
The system adds bluffing and read-the-opponent play without heavy overhead. The rock-paper-scissors structure is learnable in one round and scales to genre tone by adjusting bonus values.
Fishing Supplement Application
The user intends to test this mechanic as the core of the fishing struggle system, replacing or informing the contested landing sequence. The choice-matching structure maps cleanly to a fish fight: Parry (hold ground), Push (reel hard), Feint (give line to tire the fish).
Coverage
- Fully covered from source: agreed-upon 1:1 duel framing and optional-rule status.
- Fully covered from source: simultaneous secret Parry/Push/Feint choice structure.
- Fully covered from source: all six matchup outcomes and their +3 bonus assignments (AC, damage, to hit).
See Also
- Secret-Choice Contest Mechanics - Generalized contest procedure distilled from the duel loop
- Fishing Supplement Procedure - Full fishing procedure the duel mechanic may be integrated into
- Waterborne Adventuring - OSE SRD - Structural travel framework the fishing supplement builds on