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Equipment and Combat Tweaks

Overview

This note explores optional helmet mechanics for tables that want slightly more equipment texture without adopting a full tactical subsystem.

New source coverage adds a cascading usage-die method for ammunition tracking, supporting low-overhead supply pressure with fewer per-shot accounting steps.

Practical Takeaway

  • Treat helmets as meaningful but not mandatory.
  • Prefer simple tradeoffs (protection vs. inconvenience) over layered exception rules.
  • Keep any added rule short enough to apply at speed.
  • For ammo tracking, prefer cascading dice over fixed shot counts when you want uncertainty without inventory micromanagement.

Coverage

  • Fully covered from source: helmet-mechanics problem framing (historical utility vs. rules overhead).
  • Fully covered from source: option catalog including hat/identity bonus, shatter-to-survive, save bonus, falling bonus, and AC-model adjustments.
  • Compression choice: source examples are condensed into table-facing house-rule guidance.

See Also