Equipment and Combat Tweaks
Overview
This note explores optional helmet mechanics for tables that want slightly more equipment texture without adopting a full tactical subsystem.
New source coverage adds a cascading usage-die method for ammunition tracking, supporting low-overhead supply pressure with fewer per-shot accounting steps.
Practical Takeaway
- Treat helmets as meaningful but not mandatory.
- Prefer simple tradeoffs (protection vs. inconvenience) over layered exception rules.
- Keep any added rule short enough to apply at speed.
- For ammo tracking, prefer cascading dice over fixed shot counts when you want uncertainty without inventory micromanagement.
Coverage
- Fully covered from source: helmet-mechanics problem framing (historical utility vs. rules overhead).
- Fully covered from source: option catalog including hat/identity bonus, shatter-to-survive, save bonus, falling bonus, and AC-model adjustments.
- Compression choice: source examples are condensed into table-facing house-rule guidance.