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The House on the Borderland

Overview

This source is best used when location is the primary antagonist. The house is not simply haunted; it is a boundary instrument between ordinary reality, alien timelines, and predatory presences.

Reusable Design Patterns

  • Use framing documents to mediate unstable truth.
  • Make one site produce repeated phase-shifts in tone and ontology.
  • Introduce hostile entities as periodic incursions tied to site cycles.
  • Keep explanations partial so players act under uncertainty.
  • Combine domestic scale and cosmic scale in one scenario space.

Referee Uses

  • Design multi-layer map states for the same structure across different conditions.
  • Gate clue access through journals, marginalia, and damaged records.
  • Run siege rhythms where quiet observation alternates with breach events.
  • Tie long-term consequences to how long parties remain inside the locus.

See Also