Loot Seed Tables
Overview
These seeds are scaffolding for quick loot-table authoring, not a finished economy. Their value is in rapid transformation into weighted, faction-specific, and tiered treasure lists.
Treasure Type Seeds
A seven-category skeleton for building setting-specific treasure tables. Expand each category into die tables by rarity, condition, provenance, and faction demand.
- Jewels
- Antique coins
- Fine silk and embroidered damask
- Spice
- Liquors
- Scrolls and maps
- Exotica
Trinket Seeds
Nine-item list for procedural pocket loot, starting gear incidentals, and adventurer's junk. Roll d9 or pick to generate pocket contents or minor found objects.
- Empty water bottle
- Smooth titanium ring
- Small figure carved from bone
- Holographic bracelet
- Digital hand cuffs
- Memory cube
- Bird feathers
- Fidget device
- Putty
Coverage
- Fully covered from source: all seven Treasure Types seed categories.
- Fully covered from source: all nine YAML trinket seed entries.
Use At The Table
Treat both lists as generator skeletons only. Combine, weight, and expand them into full die tables tuned to the setting's economy, factions, and tech level. These seeds are intentionally minimal — the point is to pick a handful of entries and build outward.
Trinkets work well as pocket contents during looting scenes, incidental finds during downtime, or starting gear flavor for characters.
Expansion Pattern
| Step | Action |
|---|---|
| 1 | Pick a seed category (treasure or trinket) |
| 2 | Add provenance tags (faction, region, era) |
| 3 | Add condition tags (pristine, used, damaged, cursed) |
| 4 | Assign rarity weights and value bands |
| 5 | Tie entries to sinks (carousing, crafting, black market) |
See Also
- Salvage Extraction and Exfiltration Procedure
- d100 Carousing - Natural sink and consequence engine for high-value portable loot