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GLoG Augments: Point-Buy Cybernetics for GLoG

Overview

A modular cybernetics system for GLoG (Goblin Laws of Gaming) rules. Compatible with any GLoG-derivative ruleset; easily adapted to OSR systems with template-based character advancement.

Resource: Characters receive 10 augmentation points per template (class level) taken. Points accumulate; buy augments from the catalog.

Design principles: - No fractions or decimals - Augments that stack meaningfully with each other - Don't just replicate mundane equipment with tech aesthetics - Create decision points, not pure upgrades


Augment Catalog

Sensory

Augment Cost Description
AR Health Display See your own HP and conditions as an overlay
Radio Receive and transmit radio signals
Remote Eyeball Detachable eye with wireless video feed
Radar Short-range object detection; works in darkness
Robot Eyes Choose 3 modes from a list of 12: infrared, zoom, x-ray, microscopic, etc.
Lie Detector Elevated heart rate and microexpression detection; not infallible
Retinal Spoofer Fool biometric retinal scanners with stored retinal data

Combat & Physical

Augment Cost Description
Integrated Weapon Concealed firearm or blade in limb; undetectable without scan
Subdermal Armor Ablative plating under skin; provides armor equivalent
Strength Boost Enhanced musculature or mechanical assist; bonus to strength checks
Speed Boost Motor-assist or reflex amplification; bonus to initiative/dodge
Adrenaline Injector Combat stimulant on demand; temporary stat burst
Tactical Computer Real-time combat analysis; bonus to attack rolls in certain conditions
Poison Injector Injector in a fingertip; applies toxin on touch

Mobility

Augment Cost Description
Spider Legs Additional articulated limbs; wall-climbing
Foot Spike Retractable spike; kick attacks; improved grip on surfaces
Spring Legs Mechanical leg augment; improved jump distance and fall absorption

Utility

Augment Cost Description
Extending Arm Telescoping reach; grab objects or access at a distance
Extra Arm Additional limb; extra item slot, extra attack option
Hidden Storage Concealed cavity in torso or limb
Thief Tools Integrated lockpick/bypass equipment
Drone Control Neural link to a drone; control without a handheld device
Air Supply Onboard compressed air; 10-minute reserve
Gills Aquatic breathing augment

Neural & Social

Augment Cost Description
Cranial Drive Onboard storage and computation
Mental Link Wireless communication with linked individuals
µsoft Language Chips Instant fluency in additional languages
Sonic Voice Modulated vocal output; can stun, shatter, or broadcast
Voice Mimic Perfect vocal pattern reproduction
Sound Stealth Active noise cancellation; significantly reduced acoustic signature
Pigment Modulator Skin pigment control; limited camouflage

Healing

Augment Cost Description
Regeneration Accelerated cellular repair; recover HP faster between encounters

Design Notes

The original post presents these as a unified catalog without explicit point costs per augment listed in the ingested text. Point costs may be per augment (1–3 points typical in GLoG convention) or uniform. Apply a cost of 2 points per augment as a workable default if using without the original source's specific costs.

Adaptation to non-GLoG systems: The 10-points-per-template resource can be recalibrated as: - 10 points per character level - Points as a resource gained through fiction (surgery, loot) - A flat budget at character creation with no leveled gain


Thematic Register

These augments are designed for science-fantasy and weird-tech settings, not hard sci-fi. They sit in the zone between cyberpunk (Neuromancer) and New Weird (Perdido Street Station). Works well alongside: - License-gated cybernetics concept (see ../concepts/license-gated-cybernetics.md) - Magic-as-forgotten-science (see ../concepts/magic-as-forgotten-science.md)


See Also

Sources

  • https://wayspell.blogspot.com/2018/11/glogaugmentstgz.html