Techno.sage
A field reference for old-school tabletop roleplaying — ruins, salvage, weird-tech, and hazardous exploration. Designed for solo play first, with duet and group support throughout.
New to roleplaying? Start with the 30 second intro.
Guided Adventure
Play Mode Routes
- Solo player route: Character Start -> Worldbuilding Start -> Exploration Loop -> Solo Prep Loop
- Group player route: Character Start -> Combat Runtime
- Referee route: Character Start -> Worldbuilding Start -> Exploration Loop -> Combat Runtime
Player-Facing Quick Access
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Solo Character Start — fast solo setup before worldbuilding
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Combat — fast sequence references and tactical decision prompts
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Mutations & Cybernetics — player-facing weird-tech options and risks
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Treasure & Salvage — extraction-first loot, relics, and salvage value
Referee and Solo Operations
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Solo Play & Referee Prep — ready loops, catalyst tables, and low-prep scene control
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Worldbuilding Start — quick solo setup before exploration
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Dungeons — turn loop, pressure tools, and generation procedures
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Exploration — route loops, travel pressure, and regional event tables
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Factions & Domain — world response, faction turns, and campaign motion
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Towns & Settlements — service volatility, rest hubs, and settlement procedures
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Monsters — encounter framing, behavior pressure, and threat generation
Systems and Inspiration
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Game Systems — B/X anchors plus science-fantasy engine options
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Inspiration — moodboard clusters and source-tone transfer for prep
Usage Pattern
- Use portal top sections for immediate rulings and procedures.
- Use One-Click Deep Dives for focused expansion.
- Keep solo generation and referee loops as the default operating mode.
Role Jump Lanes
- Player-facing runtime: Solo Character Start, Combat, Treasure & Salvage
- Solo and one-on-one: Solo Play & Referee Prep, Dungeons, Exploration
- Referee campaign loops: Factions & Domain, Towns & Settlements, Monsters
Suggested Pairings
- Solo oracle plus dungeon revisit pressure: Solo Play & Referee Prep + Dungeons
- Faction turns plus mission conversion: Factions & Domain + Solo Play & Referee Prep
- Infrastructure play plus settlement volatility: Exploration + Towns & Settlements