Solo Play & Referee Prep
Runnable in one click: this portal puts solo loops and prep routines up top, with expansion links below.
At-a-Glance
- Start each solo session with Solo Oracle and Session Loop.
- Keep prep light with Don't Prep Plots and Lazy DM Eight Steps.
- Use Three-Clue Rule whenever momentum stalls.
- Keep danger pacing active with Hazard Clocks and Pressure Mechanics.
- Build mission throughput with Mission Pipeline and Adventure Seed Generation.
Play Mode Routes
Solo Route
- Keep one active objective and one pressure clock at all times.
- Use oracles only when uncertainty changes decisions.
- End each session on a hard next-step choice.
Duet Route
- Emphasize relationship stakes and personal consequences.
- Keep prep to short modular scenes with flexible outcomes.
- Preserve at least one social and one stealth option per obstacle.
Table Route (Party)
- Use shared prep artifacts: mission board, rumor list, faction tracker.
- Keep objective clarity high and bookkeeping visible.
- Gate escalation by group choices, not fixed scripts.
Player Quick Rules (Solo Focus)
- State intent as a concrete question before oracle use.
- Treat each scene as objective -> obstacle -> consequence.
- Spend resources to avoid dead ends, not to erase all risk.
- End sessions on a loaded decision, then start next session there.
Referee Procedure Loop (Solo/Duet Session)
- Set objective and current pressure clock.
- Roll or choose scene catalyst.
- Ask oracle only for uncertainty that changes decisions.
- Resolve action, then apply consequence even on success.
- Advance clocks, supplies, and faction tension.
- Log one unresolved thread for next session start.
Solo Sci-Fantasy Catalyst Table (d10)
| d10 | Catalyst |
|---|---|
| 1 | Distress ping from a location you already looted. |
| 2 | Patron asks for extraction, not extermination. |
| 3 | Rival scavenger offers temporary alliance with bad timing. |
| 4 | Cybernetic side effect creates a new compulsion. |
| 5 | Settlement council posts a bounty on unknown tech. |
| 6 | Weather event opens a route for one day only. |
| 7 | Old contact requests a favor tied to your debt clock. |
| 8 | Relic map reveals one real site and one trap site. |
| 9 | Faction patrol arrests your best information source. |
| 10 | Safehouse compromised; immediate relocation required. |
One-Click Deep Dives
Solo Engines and Toolkits
- Solus v1.1
- Solo Heroes
- SoloDark
- Strategic Review Solo Dungeon Adventures Tables
- Running Silent Toolkit
Prep Frameworks
- Cycles and Loops in TTRPGs
- OSR Principles Primer
- Gygax 75 Design Philosophy
- GM Scenario Prep: Sci-Fi
Advanced/Edge Cases
- For high-lethality solo play, stack Emergency Survivability Buffers with your oracle loop.
- For long campaigns, attach faction turns between sessions so solo play still feels world-reactive.