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Magic as Forgotten Science

Premise

Magic is science, but its operating principles have been forgotten.

Design Implications

  • Spell effects can be framed as legacy tech interactions.
  • Arcane orders become maintenance traditions rather than purely mystical schools.
  • Relics and rituals can be treated as half-understood protocols.
  • Discovery play emphasizes recovery of method, not just acquisition of power.

Use in Campaign Design

This premise supports science-fantasy settings where ruins, interfaces, and "occult" procedures share one ontology.

See Also